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Об игре

Trap Run is a love letter to cruel platform puzzles, now ten worlds deep. Every room hides traps that break the rules you just learned — floors vanish, spikes ambush, ceilings crush and some floors are painted fakes. Every ten rooms the whole building changes its look, its music and even your character, and your furthest room is saved as a checkpoint. Six power-ups wait on the route: a golden shield that eats one deadly hit, a shrink that trims your hitbox, a speed boost for long gaps, a slow-mo that drags every trap into slow motion, a weapon that blasts spikes and falling blocks on touch, and a crate you can drop to fill gaps too wide to jump. Unlimited deaths, instant respawns, and the sweetest door-arrival in browser gaming.

Как играть

Move with the arrows, jump with Up or Space, press S to drop a crate, press M or the corner button for sound. Reach the door — and trust nothing.

Советы и хитрости

  • Pop-up spikes spring in 0.1 seconds once you close within two tiles: jump at first sight, never wait for them to rise.
  • Cracked brown tiles crumble 0.4 seconds after you step on them, so cross them at full speed and never stop on one to charge a jump.
  • Carry a weapon and touching a spike or falling block detonates it for 25 points — no jump needed. Crushers cannot be blasted, time those instead.
  • Crates fill one tile of a gap each: stand at the edge and press S, or drop one mid-fall to catch yourself, then chain a few to build a bridge.
  • Your furthest room is saved automatically: press Continue on the title screen to resume from that room.

Частые вопросы

How is the final score calculated?

Each room pays 100 points and a flawless run adds up to 1500 bonus, minus 15 per death. Continuing from a checkpoint starts a fresh count for the rooms you clear from there.

Do I have to restart the whole run when I die?

No. You respawn at the start of the current room, its traps reset, and only the flawless bonus takes the hit.

What do the power-ups do?

The golden shield blocks one lethal trap hit, Tiny shrinks your hitbox for a while, Speed raises your top speed, Slow-Mo slows every trap while you move at full pace, the Weapon blasts spikes and falling blocks on contact for 25 points, and each Crate fills one tile of a gap when you drop it.

How do the 10 worlds work?

Every ten rooms the theme, the music and your character change, and your furthest room is saved automatically — the title screen lets you continue from there.

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