Sand Blocks: Drop Puzzle

About this game

Sand Blocks is a falling-sand puzzle about shaping, not clearing. Every level draws a dashed silhouette on the beach - a mountain, a sand castle, a whale, a rocket - and hands you a budget of falling sand blocks. Steer each block over the outline and drop it: the moment it lands it crumbles into grains that pour down, slide along slopes and settle into the mold. Because every grain obeys dry-sand physics, each silhouette is first verified grain by grain by a built-in pour simulator, so every shape is genuinely fillable. Fill 95 percent of the outline to clear the level and move on to a trickier shape with a tighter budget. Sand that spills outside the mold is not free - three spill waves and the run ends, and running out of pieces before the shape is full ends it too. One or two token sand colors per level keep the picture readable. Score each level by fill rate times 1000, plus 50 points for every unused sand grain, plus a streak bonus for consecutive clears. A twelve-level course makes up a run, and the Daily challenge rolls a fixed three-shape course from the UTC date, so players everywhere pour the same beaches on the same day. Progress and best runs are stored on your device. Play with a keyboard or with touch controls.

How to play

Press the left and right arrows to steer the falling block, the down arrow to fast drop and space to hard drop. On touch, hold the left or right half of the screen to move, drag down for fast drop and use the bottom buttons. Land blocks so the crumbling grains settle inside the dashed outline and reach 95 percent fill.

Tips & Tricks

  • Fill the shape from the bottom evenly - a flat surface inside the mold keeps every grain where it belongs.
  • Sand poured on a peak slides down the flank and can slip outside the outline, so top up valleys and low columns first.
  • The budget shows your remaining sand grains. Every unused grain is worth 50 points, so lean shapes pay twice.
  • Watch the spill counter: three waves of sand landing outside the outline end the run, but a few stray grains per block are forgiven.

Frequently asked questions

How do I clear a level?

Fill at least 95 percent of the dashed outline with sand. The counter updates after every block settles, and the level ends the moment the threshold is crossed - even mid-block.

Why does sand sometimes refuse to stay on a peak?

The sand follows dry granular physics: grains rest only when something is below them and slopes steeper than about 45 degrees avalanche. Every level silhouette is pre-verified with a pour simulation, so the mold itself is always fillable - it is the overflow above the profile that slides away.

What ends a run?

Three waves of sand landing outside the outline, running out of pieces before the shape is full, or sand piling up to the spawn area. A finished twelve-level course also ends the run with a course-clear bonus.

How does the daily challenge work?

The daily button rolls a fixed three-shape course from the UTC date - everyone gets the same beaches. Finishing all three levels checks in your daily streak and records a separate daily best score.

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