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Whack-a-Mole is the carnival classic stripped to its beating heart. Moles pop from their burrows for a blink — bop them before they duck back down, mind the bombs, and chase the golden mole for a jackpot hit. Thirty seconds of pure hand speed.
Как играть
Tap moles before they hide. Bombs cost points, gold moles pay big.
Советы и хитрости
- Skip every bomb: at -15 points it costs more than a normal mole's +10, so a half-second check of the emoji beats a reflex tap.
- From 12 seconds on, two holes can be active at once; grab the gold star first because it pays 30 and disappears on the same timer.
- Moles stay up for less time as the round goes on—from 0.9 seconds down to 0.45—so in the last 10 seconds stop aiming and tap the instant one rises.
- Rest your hand near the center hole: it is the shortest reach to the other eight, and empty taps cost nothing, so you can commit early.
Частые вопросы
How long is a round, and how does it end?
Each round runs exactly 30 seconds. There are no lives and no penalty for letting a mole escape; when the timer hits zero your score is final, even if it is negative.
How many points is each target worth?
A normal mole gives 10 points, a gold star gives 30, and a bomb subtracts 15. There is no zero floor, so a run with too many bomb hits can end below zero.
Does the difficulty increase during a round?
Yes—moles stay up for less time as the clock drains, spawn faster, and after 12 seconds two can appear at once. There is no difficulty setting to change.