Blood Flow Mahjong - Sichuan Mahjong with Red Dragon Wild
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Blood Flow Mahjong takes the most addictive rule set of Sichuan and turns it up: the red dragon is a wild that substitutes any tile, and winning does not send you home. Sit East against three computer rivals with the classic 136-tile wall, call pong and kong on their discards, and press Hu the moment your four sets and a pair come together. The blood twist is that a win is only the beginning: the winning tile is locked on display, your hand keeps playing, and every further win pays on the spot — the discarder alone pays for a claimed win, all three rivals pay a self-draw, and kongs settle instantly too. Fan patterns stack on top: all-triplets, full flush, after-kong bloom and a first-turn heavenly hand. When the wall runs dry the game settles with a tenpai bonus, so even a defensive finish earns its keep. Waits display, sortable hand, landscape layout for phone and desktop, free and without download.
How to play
Tap a tile to raise it and tap again to discard. Claim Hu, Kong or Pong when rivals discard, or pass. The Waits toggle marks tiles that lead to a win; Sort rearranges your hand.
Tips & Tricks
- A wild in hand is worth roughly one step of progress: keep it while tenpai, spend it early otherwise.
- After you win, stay aggressive: your locked tile is already banked, so the next hand is free rolling.
- Watch the wall counter: late discards are the safest, so dump dangerous honors early.
- Kong pays instantly even if you never win, so take cheap kongs whenever your shape allows.
Frequently asked questions
What does the red dragon wild do?
It substitutes any tile when checking a winning hand, in runs, triplets and the pair. It can be discarded, but it can never be ponged, konged or claimed as a win by anyone.
How can one player win several times?
Blood-flow rules keep every winner seated: the won tile is locked on display and counted into your next hand shape, you draw and discard as usual, and every further win pays immediately.
How is the score settled?
A claimed win costs the discarder 80 plus 25 per fan; a self-draw collects 200 plus 60 per fan from all three rivals; kongs pay 10 or 30 at once, and a ready hand earns 30 when the wall runs out.