Mahjong 2P - Heads-Up Mahjong Game

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About this game

Mahjong 2P distills the classic wall game into a heads-up duel: you and one computer rival, thirteen tiles each, no waiting for a full table. You deal first, build your hand from the classic 136-tile wall, and claim pong, kong or the winning hu off your rival's discards — or take it fresh from the wall. Fan patterns stack on top of every win: all triplets, full flush, seven pairs, after-kong bloom and a first-turn heavenly hand all multiply your take. The AI builds fast, defends smart and never feeds a winning tile twice, so every discard is a small negotiation. A waits display shows exactly which tiles complete your hand, the sortable hand keeps your shape readable, and the whole round settles in two or three minutes. Landscape layout for phone and desktop, free and without download.

How to play

You deal first with fourteen tiles. Tap a tile to raise it and tap again to discard. Claim Hu, Kong or Pong when your rival discards, or press Hu on your own draw. Four sets plus a pair, or seven pairs, wins.

Tips & Tricks

  • Break isolated honors early and keep your suit options double-sided.
  • Watch the discards: a tile already in the rival river is a safe late throw.
  • Pong only when it speeds the hand; a broken shape wastes the meld advantage.
  • Seven pairs is a quiet monster in heads-up — nobody sees it coming.

Frequently asked questions

How do I win?

Complete four sets plus one pair, or seven distinct pairs, then press Hu — either on your own draw or on a rival discard that completes the shape.

How is the score settled?

A self-draw collects 150 plus 50 per fan; a claimed win takes 120 plus 40 per fan from the rival; dealing in costs you 100 plus 30 per fan; a ready hand earns 30 if the wall runs dry.

What are the fan patterns?

Plain win counts 1 fan. All triplets add 2, full flush adds 4, seven pairs add 4, winning after a kong adds 2, and a first-turn heavenly hand adds 3.

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