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Time Guard layers active spellcraft onto classic path defense. Build and upgrade Archer, Frost and Cannon towers on fixed pads across fifteen levels, while three skills share one mana pool: Slow bends half the speed out of every enemy, Meteor calls a targeted bombardment, and Freeze locks the whole field in ice. Mana flows back from kills, so the real strategy is when to spend it — a boss charging your gate is worth every drop. Healers mend their friends, armored units shrug off frost, and every tenth wave tests your timing.
Как играть
Build and upgrade towers on the pads, then unleash Slow, Meteor and Freeze from the skill bar when the moment is right. Mana returns from kills. Hold all ten waves of a level to advance — fifteen levels in total.
Советы и хитрости
- Save Freeze for boss charges — two frozen seconds are a full extra volley from every tower.
- Meteor ignores armor — it is the answer to armored clumps your cannons struggle with.
- Frost towers slow heavy units half as much — pair them with Slow for real crowd control.
- Towers refund at full price between levels, so invest boldly early in each level.
Частые вопросы
How does mana work in Time Guard?
Mana regenerates slowly, and every kill refunds more. The three skills share one pool, so casting Meteor means delaying your next Freeze — timing is the whole game.
What happens between levels in Time Guard?
Every tower you built sells back at one hundred percent into a gold purse that carries into the next level, plus a small starting bonus — rebuild freely for each map.