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One Stroke is the Euler trail you can play. Nodes connect on a grid — travel every glowing edge exactly once, planning your route so you never strand yourself. Each level grows and every layout is guaranteed drawable.
Как играть
Tap adjacent nodes to travel. Cover every edge exactly once.
Советы и хитрости
- Start at the pulsing amber node and only there: when two nodes meet an odd number of lines, the trail must finish at the other odd node.
- Never cross a bridge edge that strands unused lines on the far side unless it is your only move, since burning bridges early causes most STUCK screens.
- Tapping a node with no unused edge just shakes it and costs nothing, so probe freely to see which exits remain before your final moves.
- Levels 1-3 use a 3x3 grid, 4-6 a 4x4 and 7-10 a 5x5, so budget your planning effort for the late boards where points are highest.
Частые вопросы
Why can't I choose where to start?
The game fixes the start at the amber node. A drawable figure has zero or two odd nodes, and with two the trail must run from one odd node to the other, while a zero-odd figure loops back to where it began.
What happens when I get stuck?
The STUCK panel tells you how many lines are still unlit, and RETRY LEVEL replays the identical figure from the same amber start. Nothing is deleted: earlier levels keep their points and the board itself never changes.
How does scoring grow across the run?
Each clear pays 150 times the level number, so level 10 alone is worth 1500 of the 8250-point ceiling across ten levels. FINISH RUN banks your score and ends the session whenever you like.