Лабиринтная защита
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No preset path here: enemies stream from the west gate to the east keep, and your towers are the only walls. Build barricade-towers to force detours, stretch their march for more gold and coverage, and watch the path re-route live as you sell and rebuild. Twenty-five waves of infantry, sprinters, tanks and bosses reward the cruellest labyrinth.
Как играть
Tap a plot to build, tap a tower to upgrade, sell or reroute. A maze with no way through will be refused.
Советы и хитрости
- Plan a serpentine from the start: towers are also walls, and a longer route keeps every enemy under fire for longer, which means more kills and more gold.
- Place towers at corners where their range circle covers two lanes; a tower on a straight stretch watches only one lane at a time.
- Put frost towers just before cannon nests: the slow holds tanks inside the splash zone and lets one shell hit the whole queue.
- Waves auto-start five seconds after a clear, so spend gold and reroute quickly; the wave button only starts early, never delays.
Частые вопросы
Can I block the path completely?
No. A tower that seals the only route from the west gate to the keep is refused, and you must keep one path open; selling a tower returns 70 percent.
What do the three towers do?
Arrows are cheap fast single-target shooters, cannons deal splash damage to tight groups, and frost towers slow enemies by 35 percent, or 50 when upgraded.
How do I win, and what happens when enemies leak?
Survive all 25 waves to win; every grunt, swift or tank that leaks costs one of your 20 lives, and a boss costs five, so defend the last stretch.