Idle-супермаркет — планировка и выручка

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Об игре

Idle Market is a portrait idle and simulation game about supermarket layout. The store is a seven by seven grid with the door at the bottom center and the checkout at the bottom right. Place drinks, snacks, fresh food and household shelves on open floor cells. Customers enter every four to seven seconds, walk to one to three shelves with true grid pathfinding and pay at the register. Shelves near the door and checkout earn more per sale, while popular categories placed deep raise the average path and shrink baskets. The live bar shows average path length, walkout rate and queue size, so every layout change has a visible result. If a lane holds four customers, the next guest leaves and only that sale is lost, with no penalty. Each run is a three minute day that closes with a revenue report and a layout grade. Spend revenue on fresh and household shelves, a second cashier, faster restock, store expansion and automatic restock. The store settles offline for up to eight hours from layout quality, staff and upgrades, then shows a business report. The score is total revenue and the best record keeps the best day revenue, guest count and day number.

Как играть

Choose a shelf type, tap an open floor cell and arrange the aisles. Watch the live path length and walkout rate, then close each three minute day for revenue and upgrades.

Советы и хитрости

  • Keep popular drinks and snacks close to the door and checkout
  • Place slow household goods at the back where their high price still pays
  • Add a second cashier when the queue sits above four guests
  • Expand only after the current rows are full, since deeper shelves add walking time

Частые вопросы

What happens while the game is closed?

The store settles offline for up to eight hours using layout quality, staff and upgrades. On return a business report shows the estimated revenue, estimated guests and layout grade. Revenue is added to the total score and nothing is lost.

Is there a fail state or a penalty for a full queue?

No. A full queue only loses that single sale. There is no fail state, no lost progress and no download. The score is total revenue, so every day builds on the last.

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