Гравитационный флип
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Gravity Flip is an auto-runner standing on its head. The corridor has a floor and a ceiling, and one input swaps between them mid-stride. Spikes below, gates above and double columns that demand a double flip — the longer you run, the faster it thinks.
Как играть
Space or tap to flip gravity. Threads of spikes punish hesitation.
Советы и хитрости
- One gravity flip takes 0.42s to cross the corridor, about 265 px at full speed, so commit a body-length early rather than flicking the button at the last spike.
- Past 25m the game pairs spike rows on opposite faces spaced exactly one flip apart, so flip again the instant you land or you meet the ceiling spikes head-on.
- Amber gates hang from floor or ceiling and only fill 46% of that side, so you do not jump them, you just run the free face when they arrive.
- Speed ramps from 300 to 630 px/s over the first 100m, nearly halving your reaction window, so flip earlier than your rookie pace instinct says.
Частые вопросы
How does scoring work in Gravity Flip?
You bank 10 points per meter traveled plus 50 for every energy orb, and since orb arcs come in chains of four, a clean sweep adds 200 on top of your distance score.
Can I flip while already in mid-air?
Yes, the only limit is a 0.09s cooldown between flips, so a mid-air double flip can hold you between two spike rows when landing on either face would get you killed.
Is one lane, floor or ceiling, actually safer?
Not really, spikes and gates pick their side at random and the double-row combos exist precisely to punish runners who settle on one face, so keep ping-ponging.