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Element Defense is classic tower defense distilled to its sharpest form. Place arrow, cannon, frost and lightning towers along a winding road, upgrade them through three tiers and counter six enemy types — armored juggernauts shrug off arrows, fliers ignore cannons and witch doctors heal the horde. A boss marches every fifth wave, and three difficulty tiers keep the endgame honest.
Как играть
Tap an empty plot to build, tap a tower to upgrade or sell. Watch the fliers and save gold for the boss waves.
Советы и хитрости
- Open with three level-1 arrow towers on separate bends; 220 gold buys map coverage, while one upgraded tower leaves long stretches of road unwatched.
- Armour halves arrow damage and bats fly a straight diagonal that cannons and frost cannot touch, so keep Tesla coils and a cannon for the ground lanes.
- Witch doctors heal nearby enemies 8 + 1.5×wave HP every 2.2 seconds; focus them with Tesla chains, and remember selling returns only 70%.
- Bosses lead waves 5/15/25 but trail 10/20/30, so before a boss wave stop building and bank 170–200 gold for a level-3 cannon or Tesla.
Частые вопросы
Which tower counters which enemy?
Arrows hit both air and ground, but armour halves their damage. Cannons splash ground crowds only, frost slows ground units, and Tesla chains through everything, flyers included.
How do boss waves work?
A boss joins every fifth of the 30 waves; its 504 base HP scales with the wave, and a single leak costs five of your 20 lives. Slow it, then burst it before the core.
What changes on Nightmare?
Enemy HP becomes ×1.8 and gold income ×0.85, so towers arrive later. Easy uses ×1 HP and ×1.2 gold, which is the better place to learn the map.