Dou Dizhu - Fight the Landlord Card Game

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About this game

Dou Dizhu is the complete Fight the Landlord experience, the most played card game in China. Bid to take the landlord seat and the three kitty cards, then fight both farmers alone — or team up as a farmer and bleed the landlord dry. Every classic combination is in: singles, pairs, trios with single or pair wings, straights, pair straights, planes with wings, four-with-two, bombs and the rocket, each fully validated by a strict rules engine. Bombs double the multiplier, a spring doubles it again, and the landlord 20-card burden makes every hand a puzzle of tempo. Two AI farmers genuinely cooperate — they feed each other leads, punish you at one card, and hold their bombs for your killing blow. Quick hands, big swings, honest shuffles.

How to play

Bid 1 to 3 for the landlord seat or pass. Tap cards to select, PLAY to table them, PASS to skip. Beat the table or pass. Empty your hand first to win the pot.

Tips & Tricks

  • The landlord opens with tempo: dump your awkward low straights early.
  • As a farmer pair, let the weaker hand feed and the stronger hold control.
  • A bomb is worth double when spent — save it for the landlord final push.
  • Count the landlord cards: at two left, never lead a bare single.

Frequently asked questions

How does bidding work?

Each player bids once, from 1 to 3 or pass. The highest bidder becomes the landlord, takes the three kitty cards and plays alone. The bid number is the base multiplier.

What combinations are legal?

All the classics: single, pair, trio, trio with one or two kickers, straight of five or more, pair straight of three or more, plane with wings, four plus two singles, bomb and rocket. The engine rejects anything else.

How is the score calculated?

The base bid multiplier doubles with every bomb or rocket played, and doubles again for a spring — a clean win where the losers never played a card. The landlord wins or loses double by definition.

Do the AI farmers really cooperate?

Yes. They track each other hand size, pass control to a teammate about to win, throw high singles when you are down to one card, and hold bombs for critical beats.

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