Мини-боулинг

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Об игре

Mini Bowling packs the whole alley into a single swipe. Flick the ball up the lane — your swipe direction sets the aim and speed, with a touch of hook on the curve. Strike all ten pins for the bonus, spare for the rest.

Как играть

Swipe up to roll the ball. Knock down all ten pins.

Советы и хитрости

  • Only the final 120 milliseconds of your swipe are measured, so finish every roll with a snap flick upward instead of easing off at the end.
  • The release must show at least 30 pixels of upward travel, otherwise the ball simply stays in place, and a purely sideways drag never counts as a roll.
  • Lateral drift in the last 120 milliseconds sets the hook, right drift curving right up to ninety pixels, so drift slightly toward the one-three pocket.
  • The ball rebounds off the cyan rails at 45 percent speed rather than gutting, so wall riding bleeds power, keep it down the marked arrows.

Частые вопросы

How is each roll scored?

Every pin knocked down adds 15 points, and clearing all ten on the first roll pays an extra 100 strike bonus. A second-roll sweep has no bonus, and the ceiling across five frames is 1250 points.

Why did my swipe not launch the ball?

Rolls are only read during the aiming phase, and the swipe needs at least 30 pixels of upward travel in the final 120 milliseconds before release. A slow drag, a sideways-only path, or swiping during the pin banner all leave the ball waiting.

Why does a dead-center hit leave so many pins standing?

A pin only tips once it moves above 130 pixels per second, and a head-on center hit spreads almost no sideways force. Aim the one-three pocket so the first pin crashes through its neighbors and starts a chain reaction.

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