Hero Defense - Strategy Game
About this game
Hero Defense puts a champion under your finger. Towers hold their lanes automatically, but one hero โ Knight, Ranger or Mage โ follows your drag anywhere on the field, blocking the road, soaking hits and cleaning up leaks. Heroes die, respawn after fifteen seconds and level up mid-run across three maps and sixty waves. Armored units grind against your Knight, flyers ignore both hero and road, and every tenth wave a boss arrives to test the line. Towers win wars โ heroes win the wave that matters.
How to play
Pick a hero, then drag them onto the road to block and fight. Build and upgrade towers on the pads to do the heavy lifting. Heroes level up from kills and respawn after falling โ hold all twenty waves of each map.
Tips & Tricks
- The Knight tanks three enemies at once โ park them where two lanes meet.
- Ranger crits shred bosses โ drag them into the boss lane on wave ten.
- A fallen hero leaves a hole in the line โ build towers into that spot before you risk them again.
- Flyers ignore your hero entirely โ only towers can touch them.
Frequently asked questions
How does the hero level up in Hero Defense?
Hero kills grant experience, up to five levels in a run with more attack, health and speed. The level carries between maps and resets when the run ends.
What happens when my hero falls in Hero Defense?
The hero leaves a tombstone and respawns at the start point after fifteen seconds. Meanwhile armored ground units can push through โ hold the gap with towers.
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