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Об игре

You wash ashore with nothing. Balance health, food, water and sanity while scavenging the beach, deep jungle and a cave that hums at night. Twelve random encounters keep every run fresh, and six endings wait — raft escape, radio rescue, the cave secret, madness, a quiet grave, or a hidden life settled among the palms.

Как играть

Read each scene and pick one option. Watch your four stats — food and water drain daily.

Советы и хитрости

  • Treat the first day as a shopping list: dive the wreck for canvas, strip the vine for rope, and build the bamboo cistern for water.
  • Every two choices a new day costs 8 food and 10 water; if either hits zero you lose 15 health, so top up water even when hunger looks worse.
  • You need sanity 55 or more to enter the cave's humming fissure, so pick restful options and skip draining dives before you descend.
  • To unlock the radio rescue, salvage parts at the abandoned camp, repair the set, then keep food and water alive until day 12.

Частые вопросы

What does each of the four bars do?

Health at zero sends you to A Nameless Grave and sanity at zero to Lost to the Island. Each day costs 8 food and 10 water, and if either empties you lose another 15 health.

How do I unlock all six endings?

Six routes lead to six endings: raft, radio, cave, madness, death and hermit. Unlocked endings are stored in your browser, and the start-screen gallery shows how many you have found.

Do the random encounters repeat in one run?

No: each of the twelve can fire at most once per run, at a 40% chance after you have advanced at least two steps, so different routes reveal different scenes.

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