Горный подъём

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Об игре

Hill Climb is a tug of war with gravity. Climbs get steeper the further you go, fuel burns with every push of the throttle, and flipping on your roof ends the run. Grab fuel drums, collect coins and chase a new personal distance record.

Как играть

Up for throttle, Down for brake and reverse. Do not land on your roof.

Советы и хитрости

  • Fuel burns only while the throttle is held, so pulse it instead of pinning it, because a full tank is just 33 seconds of continuous gas.
  • In mid-air the throttle tilts the car back and the brake pitches it forward, your only tool for leveling a wild jump before the wheels kiss the dirt.
  • Fuel cans appear every 42 to 73 meters for 25 percent each, so coast down long descents with the gauge under a quarter instead of flooring it.
  • Hitting the brake below 15 speed units turns it into reverse, a slow but reliable way to climb back up to a fuel can you just rolled past.

Частые вопросы

What ends a run?

Two ways out: resting on the roof for 1.5 cumulative seconds triggers a ROLLOVER, and an empty tank that lets the car coast to a standstill for about 2.4 seconds ends it with OUT OF FUEL. Note that braking on a decline also counts as stopped time.

How does scoring work?

Distance is the backbone, paying 10 points per meter measured against your farthest point reached, and every coin adds a flat 50. Coins come in runs of four to six spaced 46 pixels apart, so weaving for a stray coin rarely beats banking the climb.

Why is the start easy and the middle brutal?

The first 26 meters are a flat launch pad and roughness grows in stages, easing toward full intensity around 650 meters. Beyond 1300 meters the hills keep getting meaner, which is why airborne tilt corrections matter more and more.

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