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Word Lords fuses vocabulary puzzles with dungeon-crawl progression. Each floor lays out a five-by-seven letter grid seeded with hidden words; you chain adjacent letters into any real word of three to seven letters to attack. Longer words hit exponentially harder, monsters carry weak letters that multiply the pain, elite foes demand four-letter minimums, and golden tiles pay bonus gold. After every floor you pick one of three relics out of fifteen - wider weak letters, vowel healing, double strikes every third word - that bend the run into a different shape each time. Gold buys fresh boards when the grid turns stubborn. Every word you cast is recorded into a permanent lexicon, so the run ends but the vocabulary stays: a spellbook of your own making. Thirty floors escalate into an endless climb, and the whole loop is tuned so that a quick session is one floor and a long one is a whole ladder.
How to play
Tap letters next to the last one to chain a word, then press Strike. Real words only - the dungeon checks every spelling.
Tips & Tricks
- Weak letters first: each occurrence adds flat damage before length multiplies
- Save rerolls for armored floors - four-letter minimums eat small boards
- Relic order matters more than relic count; read the next floor before choosing
- Your lexicon persists between runs - hunt new words, not just damage
Frequently asked questions
Is every word checked against a dictionary?
Yes - an internal list of about two thousand common English words validates each strike, so only real words count.
What happens when I die?
The run ends and scores by floor and damage, but your lexicon, best floor and word count persist for future runs.
Can I play in other languages?
The interface is fully translated, but the word system itself is built on English vocabulary - it is a spelling game at heart.